Yttrium 2.0 Has Been Released!
April 22 2019
Today I released an enormous update to my app Yttrium. This update is a
complete rewrite and overhauls the entire way the app functions. Instead
of using a layer-based system Yttrium now uses a node/graph-based
system. Each object, material, and color has its own node. This makes
creating a scene in Yttrium very visual and approachable. The great
thing about node-based systems is that you can very quickly go from
beginner to intermediate to expert-level. Start out with
Position
and Color
nodes and scale up to
writing custom geometry shaders.
Yttrium 2.0 also has a lot of other features besides the new UI:
-
You can finally rotate objects around all axis. This can be done in
the
Position
node. - There is also the ability to link custom objects. These objects aren't directly imported into your file, but rather linked to the original object file on your iPad/iPhone. This was done in order to keep files small and not overload older devices when opening files. When you reopen older files you might find, that you have to re-link custom objects, but I'm working on getting it all figured out.
-
With the inclusion of the material node, you can create materials with
colors for diffuse, normal, reflection…. The nice thing about these
options is, that you don't need to touch them if you don't want to. To
change the color of a material, just connect a
Color
node to the diffuse property of the material. -
Another option on a material is the
Geometry Shader
. This allows you to connect aShader
node and write custom shader code for the geometry of the object. - There are many other small improvements that you will discover in the update. I didn't list them all, because some are specific to the new way that Yttrium operates.
I'm releasing this update knowing that 2.0 isn't perfect. Most things have gotten better, but some things have gotten worse (look at the AR preview for example). If you found a bug or have a feature request, please contact me. I'm very happy with the way Yttrium 2.0 turned out and am excited to improve it in future versions. Especially with the rumors in mind, that the next version of iOS will have a huge focus on productivity.